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Music industry · E-commerce · 3D

Experiences
for the music industry.

Web experiences, online stores and 3D modeling. Shopify experts.

What we do

Music is one of a kind. Where you buy it almost never is.

Web experiences

Lobby, museum, listening room. You don't change pages. You walk through a door.

E-commerce

Merch, vinyl, box sets and presales, with stock that matches the warehouse.

3D modeling

The space is lit room by room. What you see worn, you buy.

Launches and activations

Countdown, numbered edition, waiting room in the first minute.

Track licensed by Central Sun.

Specialty

If you're already selling there,
nothing gets migrated.

We build on top, headless. The panel your team already knows stays exactly as it is; what changes is what the public sees.

Shopify Plus · Headless · Hydrogen · Storefront API

  • No migration. The store that already runs stays. The experience goes on top.
  • Headless for real. We build the storefront to measure and Shopify stays the engine.
  • Custom only when it pays. If Shopify solves it, we use Shopify.
  • Plus checkout. The checkout that already converts stays untouched.

Two paths, not one

  • Already selling on Shopify. We build on top, headless. Nothing gets migrated, nothing about what already runs gets touched.
  • Not selling anywhere yet. We build the whole store from scratch, on our own infrastructure, with no dependency on Shopify.

The store, with the clothes on

Four doors

Open them. They're not mockups.

Lobby of Los CT RecordsRecord label · Hermosillo

Los CT Records

You don't come in through a page. You come in through the door.

  • 6rooms
  • 0reloads
  • 3Dwalkable
losct.com
Project Studios screenRecording studios · multi-location

Project Studios

Booking a room is the easy part. The hard part is a quote that turns itself into a stamped invoice.

  • 4surfaces
  • 50+screens
  • CFDIstamped
project-studios.com
Editorial cover of the Rawkn storeFashion store · Our own piece

Rawkn

E-commerce from the inside: the part nobody shows. Add, hesitate, pay. An editorial cover and a cart that doesn't throw you out.

  • E-comend to end
  • Carton the side
Handing over the Reto Códigos Tumbados prizeLaunch activation · Nationwide

Códigos Tumbados

Five hidden codes, found in order, validated by location. A game on the outside; inside, a system deciding live.

  • 43,699attempts
  • 855finished it

The distance shows

Music is one of a kind. Where you buy it isn't.

  • A catalog isn't a list. It's your whole archive, and you can walk it.
  • A drop isn't a button. It's a date, a countdown and something that runs out.
  • Sold out doesn't get hidden. It gets marked. Yesterday's scarcity sells tomorrow's drop.
  • Every visit leaves something. An email, a fact, someone to tell about the next one.

Twelve ways to sell a record

The boldest things the industry has done since 1998: the wall that spins, scarcity without a factory, the vinyl you open with your phone, Códigos Tumbados.

Two of them are built and you can watch them run. The other ten are waiting for whoever asks first.

  • The record wall. Live The whole catalog on a single wall that spins.
  • Códigos Tumbados. Live 43,699 attempts and a million pesos handed over.
  • The limited edition with no factory. Real scarcity, with no pressing and no shipping cost.
  • The vinyl you tap with your phone. The physical piece opens what only the buyer has.

How we work

All of this comes
from one place.

The store, the launch, the pieces in motion, and what happens on drop day when everyone walks in at once. Nobody should have to coordinate five vendors to put out a record.

  1. DesignIdentity, grid, type.
  2. EngineeringThe system on the inside.
  3. 3D and motionWhat you touch and what moves.
  4. InfrastructureWhere it lives and how it holds.
  5. DataReports that write themselves.
  6. OperationsAfter delivery.

One system, one team accountable.

Got a launch on the calendar?

What's coming out, when, and what sells with it. The number comes out of that, not the other way around.